Memory SystemsJourneys and Palaces

Building a Long Journey

A journey is a memory palace stretched across many rooms or places, with stops in a fixed order, often numbered in fives.

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For long lists you need many stops. A journey links several rooms, or a walk through a town, into one long route.

  • Plan the route on paper first: house, then the street, then the school...
  • Mark every fifth stop with something special, like a mailbox, so you always know where you are.
  • Walk it in your head, forward and backward, before you use it.
  • Use the same direction every time.

Key idea

A journey is only useful once it is automatic. Learn the route like a peg list before you hang anything on it.

Worked example: Worked example

You need 40 stops. Your house gives 15. What next?
  1. Add routes you know: the yard and the walk to the park.
  2. Join them in a fixed order.

Answer: Extend the route outdoors until you have 40.

Practice

Pass with 3 right answers, the last 2 in a row. Each right answer earns 2 XP.

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Sources and further reading

@teddyrookbook GitHub Sources and credits