In geometry an angle was an opening between two rays, somewhere from $0^\circ$ to $360^\circ$. Trigonometry needs more than that, because it describes things that turn: wheels, tides, the hands of a clock. So we now think of an angle as a rotation.
Place the vertex at the origin and start a ray on the positive $x$-axis. That ray is the initial side. Turn it about the origin; where it stops is the terminal side. An angle drawn this way is in standard position.
Key idea
Why it works
Worked examples
Worked example: A big positive angle
- $780^\circ$ is more than one full turn, so remove full turns of $360^\circ$.
- $780^\circ - 360^\circ = 420^\circ$, still more than a turn.
- $420^\circ - 360^\circ = 60^\circ$.
Answer: $60^\circ$. The angle makes two full turns and then $60^\circ$ more.
Worked example: A negative angle
- Negative means clockwise: from the positive $x$-axis, turn clockwise past $-90^\circ$ (straight down) and $45^\circ$ farther.
- The terminal side points down and to the left: Quadrant III.
- Add a full turn: $-135^\circ + 360^\circ = 225^\circ$.
Answer: Quadrant III; $225^\circ$ is coterminal with $-135^\circ$.
Common mistake
- Quadrant I: between $0^\circ$ and $90^\circ$.
- Quadrant II: between $90^\circ$ and $180^\circ$.
- Quadrant III: between $180^\circ$ and $270^\circ$.
- Quadrant IV: between $270^\circ$ and $360^\circ$. Angles that land exactly on an axis ($0^\circ$, $90^\circ$, …) are in no quadrant.