Grade 4Factors, Multiples and Patterns4.OA.C.5

Patterns from a Rule

Make a pattern from a rule and notice features the rule does not say.

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Skip-counting and multiples are patterns made by a rule. A rule like "start at 3, add 4" makes a whole list of numbers, and the list often has features the rule never mentions.

Key idea

To follow a rule, apply it again and again: start at 3 and add 4 to get 3, 7, 11, 15, 19, … To find the 10th number, count the jumps: there are 9 jumps of 4 after the first number, so it is $3 + 9 \times 4 = 39$.

Why it works

Every number in "start at 3, add 4" is odd. The rule does not say so, but you can explain it: 3 is odd, and adding an even number (4) never changes odd to even. If the rule added an odd number, the list would switch odd, even, odd, even.
Start at 3 and add 4 each time: 3, 7, 11, 15, 19, 23, 27. Every jump is the same size.

Worked example: The next numbers

Start at 5 and add 10. Write the first five numbers.
  1. Add 10 each time: 5, 15, 25, 35, 45.
  2. Notice: every number ends in 5, because adding 10 never changes the ones digit.

Answer: 5, 15, 25, 35, 45

Worked example: A number far along

Start at 4 and add 3. What is the 8th number?
  1. From the 1st number to the 8th there are 7 jumps of 3.
  2. $4 + 7 \times 3 = 4 + 21 = 25$.
  3. Check by listing: 4, 7, 10, 13, 16, 19, 22, 25.

Answer: 25

Common mistake

Counting 8 jumps for the 8th number. The first number is where you start, so the 8th number is only 7 jumps away. List the first few to check.

Practice

Pass with 3 right answers, the last 2 in a row. Each right answer earns 1 XP.

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Sources and further reading

  • Common Core State Standards for Mathematics, Grade 4, 4.OA.C.5 (generate a number or shape pattern that follows a given rule and identify features not explicit in the rule)
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