Truth tables decided truth in statement logic. In predicate logic the role of a row is played by a world: a domain of objects, with each predicate true of some of them. Here you evaluate quantified sentences (Quantifier Negation) in small worlds you can see.
Key idea
Why it works
Worked examples
Worked example: A universal conditional
- Only circles can break it: $a$ (red) and $d$ (blue).
- $d$ is a circle that is not red: a counterexample.
Answer: False
Worked example: A universal that holds
- Only large objects matter: $a$ is the only large one.
- $a$ is a circle.
- Every other object makes the conditional true by having a false antecedent.
Answer: True
Worked example: An existential
- Look for a large triangle: $c$ is the only triangle, and it is small.
Answer: False
Common mistake
Worked example: Nested connectives
- Every object is red or blue: $a$ red, $b$ blue, $c$ red, $d$ blue.
Answer: True. (In this world of shapes, every object has one of the two colors.)
One more point about domains: the same sentence can be true in one world and false in another, but in a single world it has exactly one truth value. That is what makes a world work like a row of a truth table, and why the next lesson can use worlds as counterexamples.
- $\forall$: check every object; stop at the first counterexample.
- $\exists$: look for one witness; stop when you find it.
- Inside the quantifier, use the connectives' truth tables as usual.
Worlds also show what a sentence does not say. $\exists x(Sx \land Bx)$ is true here because of $b$, but it would stay true if every square were blue. Changing objects one at a time in the visual is a quick way to feel what each sentence demands.