Color and DesignThe Principles of Design

Unity and Variety

Unity makes the parts feel like they belong together; variety adds differences to keep it interesting. Good designs balance the two.

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Unity is the sense that all the parts belong together. Variety is the differences that keep a work interesting. The two pull against each other, and good design balances them.

Unity, variety, too much sameness, and too much variety.

Key idea

Unity ties the parts together; variety adds interest. Too much sameness is dull; too much variety is chaos.
Two sets of tools that pull in opposite directions.
To add unityTo add variety
repeat a color in several placeschange the size of repeated shapes
limit the palette (one scheme)add an accent color
use one kind of shape or linecontrast curved with straight
line things up; group themvary the spacing and direction

Why it works

The eye wants both order and surprise. With only order it gets bored; with only surprise it cannot find its way. Musicians use the same idea when they repeat a theme and vary it. Artists often start with a unifying idea (one scheme, one kind of shape) and then add a few planned differences.

Worked example: Fixing a busy poster

A poster uses eight colors, five fonts and shapes of every kind. It feels chaotic. Name two changes that add unity.
  1. The problem is too much variety.
  2. Limit the colors to one scheme, say three analogous hues plus a neutral.
  3. Use one or two fonts and repeat one kind of shape.

Answer: Limit the palette, and repeat fewer fonts and shapes.

Common mistake

Thinking unity means everything the same. Rows of identical gray squares are unified, and dull. Unity is about belonging together; it leaves room for differences in size, value, and a well-placed accent.

Practice

Pass with 3 right answers, the last 2 in a row. Each right answer earns 2 XP.

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Sources and further reading

  • National Core Arts Standards, Visual Arts, High School (Responding: perceive and analyze artistic work; Creating: organize and develop artistic ideas)
  • Grokipedia: Composition (visual arts)
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